﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///Developed By Indie Studio
///https://assetstore.unity.com/publishers/9268
///www.indiestd.com
///info@indiestd.com

namespace IndieStudio.BugsBang.Game
{
	[DisallowMultipleComponent]
	public class FingerPrint : MonoBehaviour {

		// Use this for initialization
		void Start () {
			
		}
		
		// Update is called once per frame
		void Update () {
			
		}

		/// <summary>
		/// Destroy this instance.
		/// </summary>
		public void DestroyInstance(){
			Destroy (gameObject);
		}
	}
}